Emilia Schatz
Game Designer
Santa Monica, United States
Summary
Game Designer with nearly 20 years of experience on award-winning games. Specializes in environmental/level design, but also has experience in management, system design, accessibility, hiring, combat, 3rd person cameras, puzzles, animated environments, environmental art, level scripting, and rapid gameplay prototyping. Also dabbles in programming and tools development.
Skills
Environment Design3D ModelingGame DesignLevel DesignTeam ManagementHiringAccessibility
Software proficiency

Maya

Houdini

Photoshop

3ds Max

Blender

SketchUp

Unity
Productions
Video Game
The Last of Us Part II
Year
2020
Role
Lead Game Designer
Company
Naughty Dog
Video Game
The Last of Us
Year
2013
Role
Game Designer
Company
Naughty Dog
Experience
Lead Game Designer at Naughty Dog
Santa Monica, CA, United States of America
Senior Game Designer at Terminal Reality
Lewisville, TX, United States of America
August 2002 - December 2009