Website powered by
Emilia Schatz
Emilia Schatz
Game Designer
Santa Monica, United States

Summary

Game Designer with nearly 20 years of experience on award-winning games. Specializes in environmental/level design, but also has experience in management, system design, accessibility, hiring, combat, 3rd person cameras, puzzles, animated environments, environmental art, level scripting, and rapid gameplay prototyping. Also dabbles in programming and tools development.

Skills

Environment Design3D ModelingGame DesignLevel DesignTeam ManagementHiringAccessibility

Software proficiency

Maya
Maya
Houdini
Houdini
Photoshop
Photoshop
3ds Max
3ds Max
Blender
Blender
SketchUp
SketchUp
Unity
Unity

Productions

    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Lead Game Designer
    • Company
      Naughty Dog
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Lead Game Designer
    • Company
      Naughty Dog
    • Video Game
      The Last of Us
    • Year
      2013
    • Role
      Game Designer
    • Company
      Naughty Dog
    • Video Game
      Uncharted 3: Drake's Deception
    • Year
      2011
    • Role
      Game Designer
    • Company
      Naughty Dog
    • Video Game
      Ghostbusters: the Video Game
    • Year
      2009
    • Role
      Senior Game Designer
    • Company
      Terminal Reality

Experience

  • Lead Game Designer at Naughty Dog
    Santa Monica, CA, United States of America
    January 2010 - Present

  • Senior Game Designer at Terminal Reality
    Lewisville, TX, United States of America
    August 2002 - December 2009